A downloadable design document

Some points on Old School Runescape's quests and how a GM can learn from them.

Featuring;
* Good design practices
* Bad design practices
* Experimental design ideas


Also included is a brief list of quests the aspiring designer should try if they  find themselves with a surplus of time... and a desire to endlessly click on polygonal trees, rocks, or even cows!

This text is also available as a blogpost here, featuring direct links to various topics mentioned.

Written for Quasiwizard's The Grand Exchange jam.

Benign Brown Beast has also done a lot of work in this area, something I regret not including in this text. Their mechanical analysis of Runescape's game systems is exceptional, well worth a read here.

Special thanks to Snailkeeper, who tolerates my herb runs, and the Grass Punks who are always supportive and hilarious.

Updated 23 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorDetyan/Dtyn8 - (Ewen)
TagsDungeons & Dragons, Game Design, Indie, Low-poly, OSR, Retro, Tabletop, Tabletop role-playing game

Download

Download
Old School Runescape & Quest Design (Singles).pdf 581 kB
Download
Old School Runescape & Quest Design (Spreads).pdf 577 kB
Download
Old School Runescape & Quest Design (Plain Text).txt 13 kB

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