A downloadable design document

Some points on Old School Runescape's quests and how a GM can learn from them.

Featuring;
* Good design practices
* Bad design practices
* Experimental design ideas


Also included is a brief list of quests the aspiring designer should try if they  find themselves with a surplus of time... and a desire to endlessly click on polygonal trees, rocks, or even cows!

This text is also available as a blogpost here, featuring direct links to various topics mentioned.

Written for Quasiwizard's The Grand Exchange jam.

Benign Brown Beast has also done a lot of work in this area, something I regret not including in this text. Their mechanical analysis of Runescape's game systems is exceptional, well worth a read here.

Special thanks to Snailkeeper, who tolerates my herb runs, and the Grass Punks who are always supportive and hilarious.

Download

Download
Old School Runescape & Quest Design (Singles).pdf 581 kB
Download
Old School Runescape & Quest Design (Spreads).pdf 577 kB
Download
Old School Runescape & Quest Design (Plain Text).txt 13 kB

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