Old School Runescape & Tabletop Quest Design
A downloadable design document
Some points on Old School Runescape's quests and how a GM can learn from them.
Featuring;
* Good design practices
* Bad design practices
* Experimental design ideas
Also included is a brief list of quests the aspiring designer should try if they find themselves with a surplus of time... and a desire to endlessly click on polygonal trees, rocks, or even cows!
This text is also available as a blogpost here, featuring direct links to various topics mentioned.
Written for Quasiwizard's The Grand Exchange jam.
Benign Brown Beast has also done a lot of work in this area, something I regret not including in this text. Their mechanical analysis of Runescape's game systems is exceptional, well worth a read here.
Special thanks to Snailkeeper, who tolerates my herb runs, and the Grass Punks who are always supportive and hilarious.
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Detyan/Dtyn8 - (Ewen) |
Tags | Dungeons & Dragons, Game Design, Indie, Low-poly, OSR, Retro, Tabletop, Tabletop role-playing game |
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